loop
 
Syntax SetIconProperty(@"IconTitle", #loop, boolean)

SetSpriteProperty(@"IconTitle", #loop, boolean)
 

Type Icon property, sprite property
 
Description  This property controls whether a Flash movie sprite plays in a continuous loop or plays once and then stops. The loop property can have these values:

TRUE When the last frame plays, start again at the first frame.
FALSE Stop when the last frame plays.

You can get and set the loop property.
 

Example  This routine sets the Flash sprite to loop continuously based on the checked state of an Authorware button.

If Checked@"Continuous Play" then
    SetSpriteProperty(@"Flash Icon", #loop, True)
else
    SetSpriteProperty(@"Flash Icon", #loop, False)
end if

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